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Darkest dungeon the jester
Darkest dungeon the jester








darkest dungeon the jester

Originally posted by vagrantstorm:I like to use the Jester with a Hellion and a Man-at-Arms. The forth member is a healer of some ually a Vestal since they work well in the forth position and I will try to get trinkets to buff their move resistance since if they get moved the strategy falls apart.if the others get moved they have abilities that will get things working again quickly if the move is even disruptive at all. With the Jester's stress healing I can run this group for long periods too. So yeah.the Jester is pretty much one of my favorite classes.heh, tied with Hellion and Man-at-Arms. Rinse and repeat if the fight last long enough for the buffs and debuffs to wear off. While the debuff and buffs are active i will have the Jester either using that weak two target bleed attack or else healing stress while the two fighters are hacking and bashing away.

darkest dungeon the jester

Depends on if I care more about the damage from finale or the stun from the Man-at-Arms(and who goes first.but that is typically the Jester again).

darkest dungeon the jester

Then I can either have the Jester use finale or the hellion can use Strike through and the Man-at-Arms can use their stun attack(forget the name) and the party is back to their starting positions. The Hellion can just attack from the second position. If the Jester goes first.which is typically the case.I will use solo to jump him in the front and debuff the enemy party's accuracy and then the Man-at-Arms will use his party buff for dodge which synergizes well. Start with the Jester in position three, the Man-at-Arms in two, and the Hellion in the front. I like to use the Jester with a Hellion and a Man-at-Arms.










Darkest dungeon the jester